Development of RuneScape through the Years
One of the most popular games to have ever flourished in the online world is RuneScape. This is because it shares a lot of the common features of adventure games, such as creating your own character, exploring worlds, engaging in battles, achieving goals, and playing with other members. Its beginnings could be traced to as early as 2001, and hence is one of the longest-operating video games of all time. The brains behind the game are the Gower brothers, as well as Constant Tedder formed the company Jagex to manage the business operations for RuneScape.
In the early days, it interpreted a domain-specific scripting language for the program, which was dubbed RuneScript, and is the language the game operated on. The game somehow expanded in February of 2002, where a membership on a monthly basis was introduced, which somehow made a barrier between free and premium ones. In December of 2003, a RuneScape beta version was released, with testing period on 2003. In 2007 and 2008, they expanded to German and French markets. In 2012, the Squeal of Fortune, an in-game feature was then introduced to give users the opportunity to win items, which was eventually replaced in 2014. In 2012, there was an HTML5 version of the RuneScape game was underworks, which was made in order for RuneScape to be made playable through tablets, cellphones, and other mobile devices. RuneScape 3 was then released in 2013.
As of 2014, a new client was believed to replace the HTML5 version. Beta versions were eventually scrapped on Februrary 19-22, and a public launch was conducted on April 18, 2016. To this day, it remains one of the most popular games, with a community that has been expanding since it started, with game discussions and item selling making the whole game lively.